Zombie, Zombie, & Emily
As Halloween approaches, and the veil between worlds grows wan, threadbare, and permeable, Cooper realizes that we can serve the spirit, spook, and creature population better if we understand them from a Goal-Directed perspective. In service of this we present a short series of Halloween personas. Today's personas are either zombies, or about to become so.
That zombie that kind of looks like an undead Crispin Glover
Background:
That zombie that kind of looks like an undead Crispin Glover was resting peacefully in his grave when he awoke with a powerful hunger. In spite of his mostly-decayed flesh, he was able to push his way to the surface to begin his (second) life of mayhem.
The bulk of this zombie's time is spent gathering brains to eat. What should be a simple activity is complicated by the fact that most humans are reluctant to share.
When not eating brains, this zombie spends the bulk of his time shufflin’, shufflin’.
How we can help the zombie that kind of looks like an undead Crispin Glover:
- Use flashing lights and recorded human sounds to guide him in the right directions
- Provide interaction cues that are hard to miss. Really hard to miss.
- Make it possible to interact with very crude gestures and two, one, or no arms.
Factors affecting the zombie that kind of looks like an undead Crispin Glover.





