Cooper Journal: Archives

Journal


Archive of all entries


Important visual design principles for interface design
by Nick Myers, July 2008

Beautiful Monsters: The odds are in
by David Fore, July 2008

Event: Beautiful Monsters live in San Francisco!
by David Fore, July 2008

Translation services in interviews
by Chris Noessel, July 2008

Does your persona eat twinkies?
by Steve Calde, July 2008

Algorithm Ink: Learning by doing
by Tim McCoy, July 2008

"Wandering" can be productive during user interviews
by Stefan Klocek, July 2008

Beautiful Monsters: Why on earth does this matter?
by David Fore, July 2008

Welcome to Michael Voege, Director of Industrial Design!
by Dave Cronin, July 2008

Let the walls do the talking
by Dana Smith, July 2008

The airline industry needs to check their own baggage
by Nick Myers, July 2008

Everything smart is dumb again
by Doug LeMoine, July 2008

Book review: Web Form Design
by Nate Fortin, July 2008

Seeing patterns in research findings
by Tim McCoy, July 2008

Whither interaction design consulting firms?
by Alan Cooper, July 2008

Beautiful Monsters
by David Fore, July 2008

Bringing sanity to swat-team design projects
by Suzy Thompson, July 2008

How we use Fireworks
by Nick Myers, July 2008

Foldit: distributed gaming as research tool
by Daniel Kuo, June 2008

Using jigs when rendering screens
by Noah Guyot, June 2008

Welcome to the new Cooper Journal
by Doug LeMoine, June 2008

Where does design belong in your organization?
by Kim Goodwin, May 2008

Whiteboardability: How to make process diagrams memorable
by Chris Noessel, April 2008

Design engineering: the next step
by Alan Cooper, October 2007

Intuition, pleasure, and gestures
by Jonathan Korman, October 2007

Collaboration with development is a handshake, not a handoff
by Scout Addis, August 2007

Using research to end visual design debates
by Nick Myers, July 2007

About Face 3: Foreword
by Alan Cooper, May 2007

Interview tips: The critical first five minutes
by Chris Noessel, May 2007

By any medium necessary: How interaction designers can save the world
by David Fore, March 2007

Three books to spark your design thinking
by Dave Cronin, March 2007

Taking Personas Too Far
by Kim Goodwin, December 2006

Ignore that designer behind the persona
by Chris Noessel, December 2006

Communicating Design Concepts Without Getting Skewered
by Steve Calde, April 2006

Goal-Directed Service Design
by Chris Noessel, April 2006

Six Sigma and Goal-Directed Design
by Lane Halley, February 2006

Myths and Measurements: Evaluating the ROI of Design
by Steve Calde, December 2005

Early and Often: How to Avoid the Design Revision Death Spiral
by Dave Cronin, December 2005

The Web, Information Architecture, and Interaction Design
by Jonathan Korman, September 2005

Typography and the User Interface
by Daniel Kuo, September 2005

Using Personas to Create User Documentation
by Steve Calde, December 2004

Ten Ways to Kill Good Design
by Kim Goodwin, December 2004

Well-Designed Products
by Dave Cronin, September 2004

Where Do Product Managers Fit?
by Jonathan Korman, September 2004

2nd Edition Foreword Excerpt: The Inmates are Running the Asylum
by Alan Cooper, June 2004

Designing for Offshore Development
by Dave Cronin, June 2004

Common Myths about Web Design
by Alan Cooper & Robert Reimann, March 2004

Technical Writing and Interaction Design
by Steve Calde, March 2004

Going with the Flow: Interaction Design for Healthcare
by Doug LeMoine, September 2003

Features Talk, but Behaviors Close
by David Fore, September 2003

Can Programmers Do Interaction Design?
by Kim Goodwin, August 2003

The Origin of Personas
by Alan Cooper, August 2003

Branding and the User Interface, Part 2: Tips on New Media Branding: Behavior and Color
by Nate Fortin, July 2003

RUP & Goal-Directed Design: Toward a New Development Process
by Dave Cronin, July 2003

Critic to Creator: Recognizing Good Design
by Steve Calde, May 2003

5 Ways to Get the Most from In-House Designers
by Kim Goodwin, May 2003

Not All Web Sites Are Alike
by Jonathan Korman, April 2003

Branding & the User Interface: Part 1
by Nate Fortin, April 2003

Do U SMS? Text Messaging is Not the Hassle it Once Was
by Doug LeMoine, March 2003

Design Research: Why You Need it
by Steve Calde, March 2003

Notable Product: How Nokia´s 8290 Does Something Right
by Doug LeMoine, January 2003

Making Your Design Real: The Form & Behavior Specification
by Ryan Olshavsky, January 2003

Getting from Research to Personas: Harnessing the Power of Data
by Kim Goodwin, November 2002

Interface Design as a Life or Death Proposition
by Doug LeMoine, November 2002

In Telematics, No Technology is a Panacea
by Ryan Olshavsky, August 2002

Turning Requirements into Product Definition
by Jonathan Korman, August 2002

Learning From the Mistakes of Internet Banks
by Chris Weeldreyer, July 2002

Bridging the Gap with Requirements Definition
by Ryan Olshavsky, July 2002

Managing the Risk in Digital Customer Touch-Points
by Pat Fleck, June 2002

Product Complexity Driving You Crazy? Learn Where to Cut.
by Wayne Greenwood, June 2002

Don´t Get Burned by Bad Mapping
by Wayne Greenwood, May 2002

Goal-Directed Content Management
by David Fore, May 2002

5 Insights for Improving Product Development Cycle Success
by Pat Fleck, April 2002

A Breath of Fresh Air
by Alan Cooper, April 2002

Reconciling Market Segments and Personas
by Elaine Brechin, March 2002

Innovate, One Step at a Time
by Pat Fleck, March 2002

Bridging the Gap Between Design and Engineering Cultures
by Deborah Rodgers, January 2002

The High Risk of Low-Risk Behavior
by Wayne Greenwood, January 2002

Content Management Systems: Don´t automate the Misery
by David Fore, November 2001

Three Traps
by Wayne Greenwood, November 2001

Always Have a Backup Plan
by Gretchen Anderson, October 2001

Navigating isn't fun
by Alan Cooper, October 2001

Making Use of User Research
by Gretchen Anderson, October 2001

Putting People Together to Create New Products
by Jonathan Korman, October 2001

Perfecting Your Personas
by Kim Goodwin, August 2001

What We Can Learn From the Fender Stratocaster
by Wayne Greenwood, August 2001

So You Want To Be An Interaction Designer
by Robert Reimann, June 2001

Beating the Checkout Blues
by Wayne Greenwood, June 2001

Innovating for Humans
by Ernest Kinsolving, May 2001

Today More Than Ever: The Lost Chapter of The Inmates Are Running the Asylum
by Alan Cooper, April 2001

The Second-Order Effects of Wireless
by Alan Cooper, April 2001

Time Travel Design
by Wayne Greenwood, March 2001

The Iteration Trap
by Alan Cooper, January 2001

The Perils of Prototyping
by Alan Cooper, September 1999